Integrate and setup character, vehicle, weapon and prop animations retargeting existing animations to new rigs.
Learn technical animation setup in both publicly available and proprietary animation systems.
Work closely with tech art to learn specific tools and provide feedback to further improve them and help guide external partners on how to use these tools.
Collaborate and partners with designers to support the iconic characters of Halo needed for gameplay to be successful.
Level of experience (Mid- Sr)
Experience with Autodesk Maya required. Expertise in other 3D software packages will be considered.
Expert knowledge of Animation principles and acting for performance shots.
Strong communication skills for working across multiple disciplines.
Proactive problem solver who demonstrates a strong sense of artistic and technical creativity and respect for aesthetics.
Ability to work collaboratively – must be open to direction and be able to embrace change. Candidate must also have a passion to discover, explore and share learnings with others.
Work well under deadlines and multi-tasks.
Excellent organizational, communication, and interpersonal skills.